Critics praised its uniqueness and gameplay but disliked its technicality, being a fairly obvious port from the N64 in terms of graphics, audio and camera controls.Ĭommercially the game did fairly poorly, partially due to Atlus’s fairly small size. The game was eventually localised to the North American market for a Christmas release later that year. Doubutsu Banchou finally made its way to the GC in Feb 2002, six months after the console launch, amidst fears that such a weird game would be a risk to have in its opening lineup. However, the N64 was having some trouble with sales because of the PS2 release and people looking forward to the Gamecube, so a lot of games (like Dinosaur Planet or Doshin the Giant) were pushed to have a GameCube release instead. Since that system was short-lived, it made its way to regular Nintendo 64 cartridge format due for release around February 2001. Like most games with a large ROM, Cubivore was originally meant to be developed for the 64DD.
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