More importantly than that it’s also perhaps Falcom’s finest action game yet, each stage seamlessly flowing back and forth between 2.5D style platformer-esque challenges (think Klonoa) and 3D combat arenas, always carefully balancing the need for something new – a new enemy type, a new puzzle – with a clear and reliable set of rules: Hit the lever to deactivate the gate, defeat the monsters to make a spring appear, whack the switch and then pass over the bridge before the timer runs out. This is a secret new Zwei!!, released under a (sadly) more saleable brand. I’ll be honest – you’ll correctly guess most of the plot twists hours before any of the cast do – but you’ll be enjoying yourself so much you won’t mind. A Falcom title where an inseparable pink haired magical girl and blue haired sword-wielding boy go off on warm-hearted action adventure, eat delicious meals to regain HP and boost their XP, potentially get a pet dog who will bring them random items, a place where bar one hub town every area is its own discrete stage with character level recommendations made very clear before entry. The naming scheme technically makes this part of the wider “Trails of…”/”Kiseki” series (this specific entry made its debut after Ao no Kiseki/ Trails to Azure and before Sen no Kiseki/ Trails of Cold Steel) but in truth it’s very much a standalone adventure in every single way: You not only don’t need to have played any of the other Trails games to understand this one, but bar one extremely minor non-canon cameo you won’t gain any benefit for doing so either. Looking for something in particular? Search for: Click here to be taken to a random article! Archives Archives
0 Comments
Leave a Reply. |
Details
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |